I’m a technical animator with over 8 years’ experience, passionate about enabling and delivering high quality animated content through efficient tools and workflows.
Currently working as a consultant at my own company, HW Animation Tech.
I have a varied background having worked with a range of different projects and teams, from a small team focused on mobile at Noid Games, to massive games like Avatar: Frontiers of Pandora at Ubisoft.
I’ve worked as an animator, both doing keyframe animation and a lot of motion capture, and as a technical animator doing character rigs, tool development in Python and character implementation work.