- Company: Ubisoft Stockholm
- When: January 2019 to March 2020
- Genres: Action-adventure, open world, single-player, multiplayer
- Engine: Snowdrop (Ubisoft internal)
- Platform: PC, console
Worked as an animator on the narrative team, where I did some cinematic work, but mainly focused on animation for the game’s dialogue system.
Working with the animation lead, I helped develop the motion capture workflow and planned and directed the first shoot for the dialogue system animation.