- Company: Avalanche Studios
- When: April 2017 to December 2018
- Genres: First-person shooter, open world, single-player.
- Engine: Apex (Avalanche internal)
- Platform: PC and console
I worked as an animator on the narrative team, being involved in all of the in-game cinematics for the game in some form.
I was part of the planning and on set for all of the motion capture shoots, and managed the scene assembly for all of the cinematics.
The video above shows all of the cinematics I also did the final animation for, and one of several scenes where I handled outsource management.