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Unannounced Mobile Game (Existing IP)

Video Breakdown
  • Pipeline installer

    • Python CLI app, using Click and PyInstaller
    • Uses uv to manage tools and Python setup
    • Sets up Artifactory auth, uv, Python and all pipeline tools
    • Creates desktop shortcuts for all tools (Motionbuilder 2024, Blender 3.6 and Blender 4.2)
  • Blender and Motionbuilder Animation exporter

    • Qt (PySide) and Pydantic
    • Shared UI across Blender and Motionbuilder
    • Export one or multiple takes/actions to multiple locations
    • Store exporter settings in current scene
  • Blender asset browser tools

    • Add project asset libraries to Blender on launch, and sync them with SVN
    • Export assets from current file to project asset libraries, using tags
  • Blender weight-transfer tool

    • Transfer skin-weights from one source mesh to one or several target meshes
    • Transfer skin-weights to all LOD steps
  • Blender debugging and testing

    • Start debug server in Blender and connect with VS Code
    • Run tests or launch Blender directly from VS Code
    • Run tests with Blender from terminal
    • Skip UI tests if Blender is running in background mode
  • Company: Noid
  • When: September 2023 to December 2024
  • Genres: Online, 3D, multiplayer, adventure.
  • Engine: Unity
  • Platform: Mobile

As the only technical animator on small team, I was responsible for the animation pipeline and tools, all character rigs (Blender and Motionbuilder), character setup and hair-sim in Unity, as well as supporting the animation team in their work.